Monday, July 31, 2017

Magic Dome Books library

This post is a library. All titles published by Magic Dome Books that you can read online are gathered here. We tried to make it useful for people with different reading preferences. For example, RoyalRoadL - white font on black screen with spaces between paragraphs, Wattpad - for those who read on tablets etc. We'll keep updating the list so there is always something new to read.

Numbers in the table are showing the amount of published chapters (and they also are direct links to the text). Updated links are marked red

Last updates:  
July 20 - New series: Citadel World by Kir Lukovkin Read preview chapters.
July 16 - New series: Expansion: The History of the Galaxy by A. Livadny. Read preview chapter.
July 6 - New release: The Neuro, B2: The Curse of Rion Castle by A. Livadny.
July 5 - New audio release: The Neuro, B1: The Crystal Sphere - Amazon.
July 4 - New book: AlterGame, B2: On the Lost Continent - 3/x.
July 3 - New Chapter: The Neuro, B2 - 2/10
June 29 - New release: Dark Paladin, B2: The Quest by Vasily Mahanenko.
June 27 - New Chapter: Dark Paladin, B2 - 4/10
June 14 - New Chapter: Dark Paladin, B2 - 3/10
June 12 - New book: Dark Paladin, B2: The Quest.
June 8 - New book: The Sublime Electricity, B3: The Fallen.
June 2 - New release: The Dark Herbalist, B2: Stay on the Wing by M. Atamanov.
May 23 - New Chapter: The Dark Herbalist, B2 - 3/18

Thursday, July 20, 2017

Citadel World: The URANUS Code




The URANUS Code
by Kir Lukovkin




release - September 17, 2017



1

The runner to the right fell down and Rick barely managed to move out of the way. The thick tip of a cracking whip flashed before his eyes, scratching his cheek. Rick did not stop. The man that fell was sure to die and had to be forgotten like last night’s dreams. An ivy would drag him into its lair and calmly digest him, as if he was a huge, sleeping fly.
Rick and the five other young men continued the Spring Run. Ten had been there at the start. Ten challengers, but only the strongest and most experienced would win in the end. The others would be lucky to complete the Circle alive.

Sunday, July 16, 2017

The History of the Galaxy – 1






Expansion: The History of the Galaxy – 1

Blind Punch


by Andrei Livadny




release - September 12, 2017

Prologue


The evening that changed the fate of billions turned out to be surprisingly quiet and calm.
"One, in position. Target acquired. Ready."
It was getting dark but the Plaza of Five Corners in the center of the Europe Megacity was brightly lit by panels of holographic ads, aggressively moving above the human masses. Five gravitational escalators, leading up to the surface from the magrail station, gently expelled an endless human stream into the Plaza.
"Two, in position. Target acquired. He's got the instrument."
The violinist played with feverish abandon.
The poignant melody drifted over the crowd, erasing the indistinct hubbub and echoing off the world-famous skyscrapers. The sounds of the violin surged upwards and then suddenly dissolved among the cacophony of the intrusive advertising slogans.
Art was dead. The violin solo no longer tugged on anyone's heart strings, drawing people's attention for only a moment. The citizens of the megasuburb hurried about their business, passing by the overweight and poorly dressed musician, afraid to pause and listen, to slow their steps, to slip out of the universal rhythm of movement, as if there were no more individuals left on Earth but instead a massive social organism, consisting of billions of tightly bound together parts.
The sniper's finger touched a sensor and the violinist's face was magnified. It was difficult to believe that this scruffy individual was capable of starting a new world war.
"The tech team is in place. Ready to block the network."

Tuesday, July 4, 2017

AlterGame, Book 2: On the Lost Continent




On the Lost Continent
by Andrew Novak





Read the first book - The First Player
release September 28, 2017





I am Jack the Tramp. That's my registered name in the virtual world of Alterra. It's a stunning place, Alterra. A huge continent, with kingdoms and principalities, wars, heroes, mages and necromancers. Anything you can find in reality, you can find it there. Secrets, danger, terrifying beasts. There are even some things that our world lacks. It's beautiful and carefree there... Diverse landscapes and blue skies. Over the ghettos, where the omega-citizens huddled, the sky is always yellow from fumes. The sky above the Blighted Wasteland that surrounds our tiny, cramped community is yellow from dust.
Omegas are the descendants of the Gendemic survivors, the series of disasters of unknown origin that battered the Earth and brought about the end of civilization. The only known pocket of the bygone splendor of civilization is New Atrium. Inside its glittering towers live people of a higher order. The alpha-citizens, the source of all blessings that exist in the ghetto - canned goods and medicines in humanitarian consignments containers. What's more, the alphas share the virtual grandeur of Alterra with us.
New Atrium, surrounded by the impregnable Barrier, and the ghetto resting at its base. That's it. All that's left for us in reality. Unsurprisingly, everyone is drawn to Alterra.
In one of my expeditions in the Blighted Wasteland, I stumbled upon a stalled truck. The driver had been dead several decades already, but I know for a fact that he was a standup guy. Because in that pickup, I found something with real value - aged whiskey and a console with an old version of Alterra. Thanks to this unexpected gift from the past, I was able to get my hands on an incredible rarity, the Tear of Azeroth, King of the Demons. This discovery was the beginning of a grand quest, one of a kind.
The Night Goddess Necta appointed me as her Servant, armed me with the Black Sword, and sent me on my journey... But it turned out that my discovery awoke something up in the game. It soon became clear that I wasn't the only who had managed to find the old quest chain. There was the necromancer Ruger Eckerhart - a dangerous competitor, powerful mage, and alpha-citizen to boot. As if that weren't enough, I had a guild hounding my every step. I’d taken the Tear of Azeroth right out from under their noses. It became clear that, without allies, I wouldn't finish the path of Dark Service. A merchant of Alterra's secrets, a player by the name of Egghead, led me to another alpha, the light mage Sartorius. He had long been searching for a road to the Great Mysteries of Alterra, and my Service to the Dark might just have been that road. Our third companion was Eloise, the former servant of the necromancer Ruger, from whom she had stolen the Book of Bacchus. This book described the way to the forgotten continent, Gaerthon.
Sartorius hoped to find his Great Mysteries on Gaerthon, but I want to continue Service to the Dark. As for Eloise... It didn't matter to her where we went, as long as she was with me. Honestly, I felt that I didn't really want to unravel the mysteries of the game without her. The three of us started a guild, sailed along the great river Chand, fought with bandits, savages and beasts in the Fasheer marshes. We fended off pursuers from the Gravedigger guild. Yeah, good times.
Eloise and I succeeded, though it's a shame that Sartorius couldn't finish the journey. And at the very last moment, just as the lost continent came into sight, alphas seized us. Someone from their administration in New Atrium didn't like the game world becoming larger and that omega-players would have access to Gaerthon. It was a mystery. Why was the second continent hidden from everyone?  Why did the cryptic rulers of New Atrium decide to tweak the program so that Gaerthon remained hidden in a fog of oblivion?
Help came from a source I couldn't have possibly expected. Ruger Eckerhart, retired general and incredibly influential alpha, turned out to be a romantic. Who'd have thought it? As it happened, the secrets of Gaerthon drew him as strongly as they did us. And he was the one to make the alphas leave the path we forged to the lost continent open. Not to mention the small bit about him saving Lisa and me from death. Not a player death, either. A real one.
We survived and the lost continent awaits us. Secrets, mysterious prophecies, deadly enemies - this is a game worth playing. A life worth living.
A life worth risking.